The Call of Duty® World League were presented with some challenges as their tournaments are exclusively PS4 and all controllers are Bluetooth. One huge room, a couple hundred controllers – as you can imagine, it wasn’t pretty.
We were approached to help solve this problem because one of the unique abilities of the CronusMAX PLUS, is that it can fully bypass the Bluetooth of a DualShock 4 and connect a stock wireless controller as wired, via a USB cable. As this feature was not currently available from Sony®, the CronusMAX PLUS was the perfect solution to make sure the events could still take place without any problems.
However, after the first couple of tournaments a number of Pro Players complained of minor to severe lag. We attributed this to the fact that many of the devices hadn’t been configured correctly for the PS4, that some were setup different than others. This would account for the variations in lag experience – however there really shouldn’t have been any lag at all. We’ve had Cronus in Pro Tournaments before (for example Comic Con 2015 in London had a great MKX event – all the Xbox One’s had a CronusMAX and the Pro’s loved it). Given the amount of feedback we were receiving, and somewhat brutal pushback from various social media channels, we couldn’t ignore that there had to be a problem. So we have spent the last couple of weeks on the workbench, liaising with Activision® to make sure they knew that the Pro Players voices had been heard and we were doing everything in our power to first find the problem and then to solve it – before the Call of Duty® XP 2016 Championships started on September 2nd.
After a thousand cups of coffee, we discovered a remarkably obscure anomaly in the code that did indeed cause a very small but noticeable amount of lag, at random times and at random lengths. It’s testament to how good these Pro Players actually are that after all this time it went unnoticed, because the second they played it was spotted instantly.
The speed of the controller will now match the console 1:1. It’s been tested by many Pro Players via Activision® and they unanimously agree that the problem has been 100% solved. This really was a tough problem folks, however we do appreciate the good amount of constructive feedback that we received from the Pro Community (even though some of it was brutal!) We’re happy that we managed to nail this one in time for Champs – hopefully you guys are happy too as it will benefit ALL CronusMAX users. Some comments from the Pro Players who on the beta test program….
“This is 100% better, feels like there’s no CronusMax plugged in which is the main goal!”
“Definitely feels a lot better if any delay at all. Thank you.”
“Only used these settings in a FFA and feel much much Better”
“Feels a lot better good job”
“These settings definitely feel a lot better than before.”
“I wouldn’t even know the Cronus was being used – amazing difference!”
If the CronusMAX PLUS is good enough for the Pro Gamers at the World Championships, it’s good enough for all gamers.
We also rolled in a bunch of other new features and fixes into this release including adding Logitech Driving Force GT support to the PS4 Wheel Edition – with full Force Feedback Support. There’s also support for a huge list of Fanatec Wheels (just in time for F1 2016)